Getting Started with iOS
From Hello World to Hello App Store
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last updated: 2016-11
Xamarin.iOS allows developers to create native iOS applications using the same UI controls that are available in Objective-C and Xcode, except with the flexibility and elegance of a modern language (C#), the power of the .NET Base Class Library (BCL), and two first-class IDEs - Xamarin Studio and Visual Studio. This series introduces how to setup and install Xamarin.iOS and addresses the basics of Xamarin.iOS development.
To build for Xamarin.iOS, the following are required:
- the latest iOS SDK.
- the latest version of Xcode.
- Mac OS X Sierra(10.12) and above.
The latest version of Xcode can be downloaded from the iOS Developer Center (login required), or via the Mac App Store:
Note that these documents are written with a focus on Xamarin Studio, but most information will also apply to Visual Studio for Mac. For specific information on Visual Studio for Mac, refer to the Introducing Visual Studio for Mac guides.
Getting Started Series
Get Xamarin.iOS set up and running in Xamarin Studio or Visual Studio. This section covers downloading, installation using the Xamarin Installer, signing in with your Microsoft account, common troubleshooting items, device provisioning, and more.
This two-part guide teaches you how to build your first Xamarin.iOS application using Xamarin Studio or Visual Studio and introduces the fundamentals of iOS application development with Xamarin. This guide will also introduce the tools, concepts, and steps required to build and deploy a Xamarin.iOS application.
This two-part guide explores expanding the application created in the Hello, iOS guide to handle a second screen. It introduces concepts such as the Model-View-Controller design pattern, implementing iOS navigation, and developing a deeper understanding of iOS application structure and functionality.